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Video Game Design, Mods, and Architecture?

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I am interested to know why there isn't more interest in game design, specifically environment or 'level' design among the architecture crowd. Designing levels for Half-Life and its mods was how I first got interested in architecture and have yet to meet anyone in school or now in the profession who has a similar background. Yet, designing environments for video games is in almost every way similar to the things we consider when designing a space to be built in the real world: lighting, movement, thresholds, aesthetics, changes in section, setting a mood, visual effects, acoustics, materials (textures), etc.

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