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Video Game Design, Mods, and Architecture

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What the medium lacks in the ability to touch and to smell and to wholly experience it seems to make up with an ability to be fast and reckless and disregard structural and mechanical and feasibility concerns. The same thing can be said for set design in the movie or television industries, the difference being that a video game level can be designed from start to finish by one person (although admittedly this is becoming more difficult as the complexity of levels continues to increase as technology allows).

And that level can then be distributed around the world and be downloaded and played by thousands of people if it is well done and made for a game with a strong mod community.  The amount of time it takes for someone interested in architecture to go through school, get accredited and then to gain the experience necessary to design something from the ground up and to get it built is 10+ years. Level design seems to be an opportunity to get perhaps a purer form of your design experienced, critiqued, and possibly enjoyed by people in a much faster time frame and yet I have met no one with a similar hobby.

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