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Anyone Using Dragonbones for 2D Animation?

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There is a free open source 2D animation software named Dragonbones. It's a bit barebones, but since it is open source we have been able to adapt to using it in our engine.

Now however, we have a bit of a problem. In the latest update, they removed the create keyframe button and replaced it with three different ones, for rotation, translocation, and scaling.

Also, if I select all bones in a scene and press any of those buttons, everything resets, which means I need to animate everything one bone at the time. That obviously does not work, which is why I'm writing this.

Is anyone using Dragonbones? Do you have a workflow that still works? Did anyone figure out how the Autokey button works, maybe that is the solution?


Please help.

I didn't find the right solution from the Internet.


best whiteboard



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