Jump to content
Sign in to follow this  

Procedurally Generated Environments in Gaming

Recommended Posts



 The title is not very specific so let me clarify what I mean. Imagine a modern RPG with an open world so large, it dwarfs any other game you can think of in the last fifteen years. I'm talking on the same scale as the Elder Scrolls II: Daggerfall. This is, of course, theoretically impossible since there is not enough time on the planet for any development team to detail a game world of such magnitude. UNLESS the game had procedural generation. I know randomly generated environments are not very popular in gaming nowadays but let me explain.

There would be certain areas of importance in the world such as castles and cities which would remain the same in appearance for every player because they were created by hand by the developers. Those would be the game's main hubs for trade. The locations of minor areas (villages, dungeons) on the map would also remain the same for every player, although their appearance and set up would probably be randomly generated as well. But as soon as the player ventures out into the wilderness, the environment before them becomes an unpredictable landscape unique to every player. 

   For More Details

   Sales Promotional Video

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this