Jump to content


  • Content count

  • Joined

  • Last visited

About JoeClark

  • Rank
    Nouveau joueur

Profile Information

  • Sexe
  1. For the most part, the Resident Evil games have followed the ongoing adventures of the likes of Chris Redfield, Jill Valentine, and Leon Kennedy, who by this point have killed so many zombies and mutated monsters that it’s hard to imagine that any of it could faze them any more. It’s with that in mind that this game instead drops us into the head of a brand new character: Ethan Winters. His wife Mia went missing three years ago, and seemed lost for good, until an out-of-the-blue email from her tells him to come and find her at a Louisiana farm. Predictably enough, he goes along, and equally predictably, all is not as it seems. The farmhouse is decrepit and rotting, Mia is nowhere to be found, and the Baker family don’t seem to be especially hospitable. They sit somewhere on the wrong side of Deliverance on the ‘murderous hillbillies’ scale, and are as demented as they are dangerous. It’s that crazy edge that really makes them work - rather than cold and calculating, they’re completely unpredictable, and the game finds some pretty consistently surprising things to do with them. For more you can check Product Video
  2. Sniper Elite 4 takes place in the aftermath of the events of Sniper Elite 3, with protagonist Karl Fairburne back to do what he does best: quickscope no0bs. Not just any no0bs though; key members of the German military during World War 2. Fairburne, an agent of the Office of Strategic Services, is tasked to head to Italy to assist the Italian Resistance force to fight against the Germans while completing his own tasks, from destroying downed allied planes to searching for vaccines and other medicines. Beyond that though, the story isn’t as tantalising as it has been in previous games in the series. While we’ve been interested in the reasoning behind Fairburne’s rampage against the Nazis in the past, it just seems like the story was written based on the objectives of each mission/environment, and not the other way around. Beyond finding out who we were trying to assist, we just couldn’t become invested in the storyline. For more you can check infographic video