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Everything posted by althor

  1. Althor improvements

    "Destiny's consoles ", yes it is now like a dial device with 36 buttons and it is operable (i can upload video for you, if you want) but it is still untextured well Idea ! Ancient's learning machine (knowledge base) (we can use it to convert player from one that uses magic, to another, who knows about computers), thanks again
  2. Althor improvements

    thanks, Gray Wolf yes it doesn't shows much , because nothing is predetermined, yet and it is my first try to make a video clip, so i am strongly worrying, because it is quite muddled Morrowind Stargate has a "future", indeed, and as i wrote in one forum: " it is good base for modding because any quest even without connection to SG, can be adapted for that"
  3. Althor improvements

    Confridín, by the way, i have a suggestion for the ver 2.0 : first, erase a source script code from the master file (using special programme), and second, add a "kill switch" code in some vital scripts, so player can't manually (by console) teleport to some quest locations (worlds) or discover its gatecode by editor, bypassing quest logics
  4. Althor improvements

    new video clip. critique is needed http://www.youtube.com/watch?v=qkB4S8hOh7A
  5. Althor improvements

    it's a live ! it's flies ! *deleted but it could been much better if Morrowind can correctly sort transparent surfaces, but it doesn't so you can see that ugly white spot
  6. Althor improvements

    Confridín, also i want to ask you: was Mezhchanus once used by Dwemers or not ? If it is, i want you to add there connection to my quest story in a form of letter ( this letter says what chimers troops getting closer to gate site...and commands to all dwemers return to Nirn for defense and evacuation procedure. also one team must go to evacuation site and prepare it. letter end with 8 chevron address ). and this: does Mezhchanus like a space station drifting in space ? if it is, i suggest to leave there ( and enhance) "gate powering up" stuff as means to dial another galaxy (8 chevron address)
  7. Althor improvements

    also this GDD (gate developer's documents ) begin sg.doc
  8. Althor improvements

    ok,it might take some time .. so i will update my post several times at first: i admit, there some incompatibility in different versions of 3.xx plugin and in this files sg-adapt.esp sg-TEST.esp also. Also there are a "memory" effect present: game stores in savegames, script vars for objects, so when scripts are changing game runs saved scripts with errors. This incompatibility can break all changes i made in Sunticah Quest, so that quest is needed to be rewrite. so ... (below) point1 script sg_incoming is used for starting incoming animation in earliest version. now it can also be deleted. new states was added to Chevron script p2-p3 does this happen in sg-adapt.esp or sg-TEST.esp ?, it is because of new puddle animation states that changes several scripts (SG_Scr_activator SG_Scr_Vortex1 SG_Scr_VortexInstable) In good way you must use sg-adapt_2c, apply your changes and then, manually apply changes from sg-adapt_3 p4 sorry,probably i used replacer plugin for that mesh and forgot about it. this mesh used only Mezhchanus (?) so you can delete it p5 the idea was: after player finds the Sunticah address, and trying to dial it, we will add journal entry like "gate won't accept seven symbol ... is this gate broken or address incorrect ... i must try it on another gate later ", so, when the player found Mezhchanus location and read notice, gate powering up and become ready to dial Sunticah address. when player travels through stargate to Sunticah he discovers that there are no dial device (it is important, because ancient use this place for meditation and it is another galaxy so it is trouble with new type of DHD and different gate addresses) After he read the book (illumination ?) and stands close enough to gate, gates opens by itself and suggest player last chance to leave this place. so i suggest ... first, decide will you use this scenario or you has your own (because since i have changed gate script, in my version, seven chevrons address can't be dialled) second, i can tell you how to manual apply changes for new puddle animation (because it is only this different in gate script of 2. and 3. versions )
  9. Althor improvements

    no sorry, not quite intriguing for me, make new furniture in max
  10. Althor improvements

    You misunderstood me, in my opinion, less we touch stargates, the better
  11. Althor improvements

    already in progress starcry
  12. Althor improvements

    "use the force, Luk !"
  13. Althor improvements

    you make me cry p/s i sent you link in PM with my model for 3dsmax (with tex, and sounds) i hope you found it useful
  14. Althor improvements

    this is very sadly when you know that only way to engage people to help you with your project is to hire them, and this means forget about friendship, or continue working on the enthusiasm in a team until compromises ruin your original ideas and rip the project
  15. Althor improvements

    the main problem as i think: when you creating a whole new world, with a new storyline, not bounded with old plot, you are breaking connections between players and the things they love in old game, and in this case you have to offer them something more impressive then they have seen before. This task even harder to implement. For this cases you need to "grow up", and become game developer to make a new game.
  16. Althor improvements

    hi, Gray Wolf Because of four things: 1 I have never seen Garry's mod in live (only on youtube) 2 They have enough modders to do that even better then i am if they want (p.s yet, my model even with old effects looks better then others on youtube, imho ) 3 I think it will be useless (play on sandbox level, is it serious ?) 4 Anyway i need have high charge of "enthusiasm" to do anything any "burning" crazy ideas ?
  17. V2 De Morrowind Stargate

    Confridín, so what are you planning to do about Sunticah ? Will you fix quest or change gate address (back into Nirn's galaxy )?
  18. Althor improvements

    Gray Wolf, quote "in time of great battle on the red mountain (between dwarfs and chimers) when nothing can save dwemers from defeat. In a chamber of Heart ,high lord Kagrenac used enchanted weapons to channel enough among of energy from heart to ancient device, called later stargate, to establish connection to another galaxy, and then teleported all dwemers through device" ... "they used it as a temporary solution and planed to return back soon. but they not" ... assumed they already investigate stargate before, and know how to use it, also they have found exact location and adress of place to evacuate, before of incident ps "rant" ? again ? i don't remember last time i did
  19. Althor improvements

    thanks a lot. May be someday we can use it First i am intending make a trailer to the quest "Lost Dwemer" where i will make assumption about Dwemer destiny and the means to finding them in a universe - old Lantien starship like Destiny
  20. Althor improvements

    Confridín, sorry, i haven`t I am continue my experiments http://www.youtube.com/watch?v=LAxx_0Oja5Y p/s Confridín, try to find this sound in SGU series, and i will edit it for you
  21. Althor improvements

    my experiment. shot from screenplay as upcoming trailer "Lost Dwemers" (quote " they used stargate for travel to another galaxy")
  22. V2 De Morrowind Stargate

    any progress ? can i boost speed of the process by helping you ? (but only with modeling and anims)
  23. Althor improvements

    atlantis gate dial ver 0.3 video (re uploaded)
  24. Althor improvements

    Gray Wolf, there is a situation: in a good way there must be only one set of buttons (without names), but since sg1 /atlantis/ universe uses different types of glyphs lit (red/blue/white) it is complicate the task. (but i can always do button mesh already with these three colours and anims groups, and easily use it by slightly modifying original script) If you guys will include this dial device in your mod it is completely your choice (how to name or modify dial device buttons),anyway i will be pleased