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althor

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Everything posted by althor

  1. Hi all ! i have been watching for this project for about two years,and I am glad that you guys finally made it. Since there are no any updates or translation or releases I made it by my own. I am using neither English version nor French so i think you will don`t mind. Because there are some problems to run this mod with other language localized versions, i made little patch (mini-mod) that allow us to run it (only tested on eng. and rus. ver) . http://www.makpo.ru/f3/sg-adapt_2b.rar ------------------------------- * I made some enhancement in gate dialling mechanism , so every symbol (dialed by dhd) on the Gate, moving to current chevron for locking process. also before locking, speed of gate rotation are dropping. * Some gate's sounds changes [** Versions below aren't compatible with game's main quest] http://www.makpo.ru/f3/sg-adapt_2c.rar ------------------------------- changes: * final chevron will not lock if address not exist * there are no more need pressing big red button on dhd * big red button on dhd now abort dial then pressed before home marker dial * no more seventh or eighth chevron address allowed without extra power ! note: home marker is last symbol in gate address (after locking home marker gate will refuse any other markers to dial), if it used twice or more - gate simply won't open. * fixed: original mod bug with sound (reset/abort dial, then ring is rotating ) http://www.makpo.ru/f3/sg-adapt_3.rar updated (#4 24-12-09) ver 3.42 presumably for testing only ----------------------- * powering up stargate * improved stargate model (only replaced in one location - Sunticah) * gate's incoming animation and sound * fixed: original mod sound volume then ship prepares to enter hyperspace up1: update texture with gate symbols up2: chevrons are lit correctly now up3: retexturing up4: new puddle animation (scripts and mesh) _____unstable vortex has been modified http://www.makpo.ru/f3/Ouverture3.wav modified "gate opening" sound improved stargate model is available now Replacer mod link *** temporary deleted *** ----------------------- * sg-1 gates replaced with the latest version * gate's opening sound from the latest version * more qualitative video ( wormhole) --------------------------- Fast dial patch [New] http://www.file-upload.net/download-3027344/dial-sc-patch.txt.html To activate fast dial, press DHD activator button twice, and enter destination address i hope you will like it
  2. Althor improvements

    Testing sg`s puddle animation Video file
  3. Althor improvements

    I am just shirk my daily work
  4. Althor improvements

    without a proper help i will close this direction for awhile
  5. Althor improvements

    Voir un message privé
  6. Althor improvements

    KobeBryant, utiliser ce site translate.google.com
  7. ADD-ON PEA

    6 month passed. Result: undetermined, yet. Overall progress 0%. RIP ?
  8. Aide à la traduction

    Mournhold
  9. Althor improvements

    only one thing that i dislike in your model it is that from top view it looks like "radiation's warning sign" anyway, thanks. But my problem with imagination become apparent in lack of mapping So my model isn't complete, unlike yours
  10. Althor improvements

    i can't get myself together (without modding somebody else's model)
  11. Althor improvements

    omg... yes, i didn't think about it before i don't know if problem will appear with backward compatibility( 2.0 > 1.1)
  12. Althor improvements

    the text, it is Text_to_translate.doc
  13. Althor improvements

    Excellent !,Shiam At first, i need a translation of these books ; SG_Bk_Zachary01..02.03.04 SG_Bk_RetourSg SG_Bk_excaveDwemer If you don't want to messing with TESC, i will attach texts of these books to the next post. Take your time. I am not in hurry And you can translate them in the order you want
  14. Althor improvements

    Since, Confridín has opened new topic for translation mod on English, i will be very appreciate if anyone begin translation with books (some of them). it will be very useful for me because i have almost completed translation prev. ver. of mod on Russian (but without books)
  15. Althor improvements

    By the way, Stargates isn't means technology, many worlds in sg-1 or Atlantis series doesn't have any trace of science. There are live simple people which knows nothing about sg-things
  16. Althor improvements

    I am afraid, no. I have some ideas how to start quest, how to travel into Pegasus galaxy and find shipyard with Destiny 2.0 ship ( http://alxshipyards.deviantart.com/art/destiny-texture-wip2-160973493 ) But this mod must have at least dozen of worlds for visit and explore before player can solve main quest puzzle. And i haven't find any help on the FullR forum (russian forum related to morrowinds mod) ,so i dont know. Maybe after i will translate sg mod to my language, more people can play it and some will come with new ideas.
  17. help in english?

    Hello, i am not one of the mod creators but i certainly can help you Main quest starts in Sadrith Mora,Dirty Muriel's conner-club. There is must be a new character: Frivol Noblepouille. If he absent in this location you have to look here http://www.rochmedia.com/forum/topic-3014-althor-improvements/ and download sg_adapt_2b.rar
  18. Althor improvements

    i am lost in translation .. in a manner of speaking please translate these 1 >> J'ai traversé à temps. Et j'ai retrouvé mon sauveur de l'autre côté. Il était temps. << did They went through the time ? does it some part of the quest and it was explained somewhere ? 2 >>Un Astre que je n'avais jamais vu se tient dans le ciel, visiblement, je ne suis plus sur Nirn.<< 3 4 5
  19. Althor improvements

    Confridín, Please, accept my condolences about loss in your family [Confridín, S'il vous plaît, acceptez mes condoléances sur la perte dans votre famille]
  20. Althor improvements

    Maybe SGU, Icarus Base ? i started with this But still, gate room looks very poor
  21. Althor improvements

    Eh bien? There is nothing else pops in my mind now
  22. Althor improvements

    " Don't look at me! it wasn't me " lol i am not intending to blame anyone , just " WE MUST ACTUALLY DO ANYTHING WITH THAT" ps.. working on it now
  23. Althor improvements

    i have been thinking... Oshzaj Gateroom isn't a bad place,it is just awful place. I realize that once more after releasing replacer mod
  24. Althor improvements

    after saving plugin data , *.esp file (and *.esm) contains the compiled code (scripts) with source code together. Source code is not needed to the game and can be deleted from the master file. This allow us to keep the addresses of the gate in secrecy, and forbidding players disable "Kill Switch"
  25. Althor improvements

    Confridín, what about my suggestions? does it real ? (post at the top)
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