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Posts posted by althor
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Sunticah quest is complete now ,also new gate animation was added
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Fully operational stargate model is available now
p.s. Confridín i have no idea why are your system can't find this texture,
for last two updates it is present in my archive.
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read the file Warnings.txt in game main directory, be sure that files TorusWCMap.tga aringWCMap.tga can be found in folder data files\Textures
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sorry i send wrong texture to archive, fixed, try again
p.s. i have a little progress with a gate animation export
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Hallowed are the Ori, i made it
new model stargate placed in Mezhchanus only for testing
p.s Suntican is not finished yet
p.p.s now i stuck with animation
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Confridín, by the way i almost done with a new stargate model, and soon i try to map and animate it
(new model has same count of polys as old ,and if i succeed it will looks much better)
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Gray Wolf, so that is why i hate all this stuff with Z-weapon, L grenade and other thing. without this sg first idea (original film) with gods perfectly fits on Morrowind. and without Goaulds also. Ra is not Goauld.
my first idea when i saw yours mod, was that Dwarves build their own stargate prototype (based on some outside info or excavations sites) and used in a time of war
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Confridín, yes you are right. problem is what i can't re-save original mod
(it will broke it, and there are no sense because i am only altering original mod)
cool, i finally got working version of Nif utilities for 3d max, and i am capable now of export/import things to do
p.s you really mess with sunticah. First because eight symbol address lead us to an other galaxy, and second
from there no longer possible dial standard 7-symb addresses in "Nirn" galaxy. No offense. i hope i will fix it soon
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hmm, found a problem with my new Sunticah quest. Does anybody knows how replace thing (object) that present in main mod and absent or moved in addition mod ? (without joining mods together) (move the gate, save in editor, load game - get two gates nearby)
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thanks, and yes, i am glad to help your team.
By the way i only corrected existed scripts so they work as much close to "real" stargate as i can
p.s. i have very good 3d model of Stargate but without texture. i am hoping someone from your team can correctly map it and export to game. maybe not for mod but personally for me ?
final chevron isn't correct, but back side of the gate made perfectly
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Hi all !
i have been watching for this project for about two years,and I am glad that you guys finally made it.
Since there are no any updates or translation or releases I made it by my own. I am using neither English version nor French so i think you will don`t mind. Because there are some problems to run this mod with other language localized versions, i made little patch (mini-mod) that allow us to run it (only tested on eng. and rus. ver) .
http://www.makpo.ru/f3/sg-adapt_2b.rar
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* I made some enhancement in gate dialling mechanism , so every symbol (dialed by dhd) on the Gate, moving to current chevron for locking process. also before locking, speed of gate rotation are dropping.
* Some gate's sounds changes
[** Versions below aren't compatible with game's main quest]
http://www.makpo.ru/f3/sg-adapt_2c.rar
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changes:
* final chevron will not lock if address not exist
* there are no more need pressing big red button on dhd
* big red button on dhd now abort dial then pressed before home marker dial
* no more seventh or eighth chevron address allowed without extra power
! note: home marker is last symbol in gate address (after locking home marker gate will refuse any other markers to dial), if it used twice or more - gate simply won't open.
* fixed: original mod bug with sound (reset/abort dial, then ring is rotating )
http://www.makpo.ru/f3/sg-adapt_3.rar updated (#4 24-12-09)
ver 3.42 presumably for testing only
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* powering up stargate
* improved stargate model (only replaced in one location - Sunticah)
* gate's incoming animation and sound
* fixed: original mod sound volume then ship prepares to enter hyperspace
up1: update texture with gate symbols
up2: chevrons are lit correctly now
up3: retexturing
up4: new puddle animation (scripts and mesh)
_____unstable vortex has been modified
http://www.makpo.ru/f3/Ouverture3.wav modified "gate opening" sound
improved stargate model is available now
Replacer mod link *** temporary deleted ***
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* sg-1 gates replaced with the latest version
* gate's opening sound from the latest version
* more qualitative video ( wormhole)
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Fast dial patch
[New] http://www.file-upload.net/download-3027344/dial-sc-patch.txt.html
To activate fast dial, press DHD activator button twice, and enter destination address
i hope you will like it
English Version
in Morrowind Stargate - Le mod
Posted
Confridín , SeiKen can you share with me with English texts (that have been already translated)?. i want translate them to my language and then give it to you back so you can insert it in localized version of the mod